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Art in the Digital Age:
A Conversation with Anne Morgan Spalter
author of The Computer in the Visual Arts
©1999 by Roxane Gilbert
photo of Anne Morgan Spalter by David Reville
The Computer in the Visual Arts
Buy this book at Amazon.com
Anne Spalter's new book is a seductively articulate
and illuminating introduction to the rapidly expanding role
of the computer in art, design and animation. Her book will
become an essential textbook for art school curricula as
well as a standard source for media-wise artists.
Roger Mandle, President, Rhode Island School of Design
While some of us are still arguing about the impact of the
computers on visual arts, Anne Morgan Spalter, artist in residence of
the Brown University Graphics Group, Department of Computer Science,
has written the definitive "How To" book on it. The Computer in
the Visual Arts (©1999 Addison Wesley Longman, Inc.) is
already being used as a textbook at schools including the Art
Institute of Chicago, Pratt Institute and the Fashion
Institute of Technology.
Ms. Spalter gave us some thoughtful and thought-provoking answers
to our questions about her background, the process of writing her
book, and about the advantages and disadvantages of using the
computer as tool in the visual arts.
You have a math degree from Brown University and a painting
degree from the Rhode Island School of Design. Which came first? How
does your career in computer art fit into this picture?
I began as a painting student at the Rhode Island
School of Design (RISD). It's a great school and I loved it there,
but in addition to the arts I had begun to really enjoy mathematics.
I was taking some courses in the math department at Brown as a side
thing, the way that most people take art classes. But after my
sophomore year at RISD, I was told that I couldn't take any more math
classes because I had already fulfilled my allotted number of
"special studies" courses. I spoke with the head of the division of
fine arts to see if some exception could be made, but was told
"absolutely not -- those are the rules." Someone told me that at
Brown there were no distribution requirements and you could
cross-register at RISD. I applied to Brown and started there as a
junior.
I ended up with three majors at Brown: visual art, mathematics,
and an independent concentration (another great thing about the Brown
curriculum is the option to design your own major). The independent
concentration culminated in a short novel that combined logical,
verbal, and visual ways of thinking. When I started writing it, on my
manual typewriter. I thought I'd never graduate because I was such a
poor typist. I was up one night wondering if White Out came in gallon
containers when a friend called to say that he has pressed a "print"
button, and while he took a long shower his many-hundred page thesis
had neatly printed out. My Grandmother gave me some money and I
bought a computer that week (a Mac 128K!).
Although I purchased it as a glorified typewriter, I soon realized
that it could help me create images. This was incredibly exciting and
I ended up doing the visual part of my novel entirely on the
computer. I was still not convinced that the computer was the way to
go for artists, though. When I moved to NYC, I continued to use oil
paint and sketch. It became harder and harder to do this, though, in
the tiny apartment I was living in and in-between the long hours that
I was working. (Our apartment had originally been a one-bedroom and
previous tenants had divided it so many times that by the time we
moved in, it was a three-bedroom apartment. The living room had no
windows at all and we found our sofa on the street.) I was working in
investment banking, believe it or not (well, it was the 80s...), and
I had access to lots of nice computer equipment, including fast
machines, graphics programs, and a color printer. I began to make
images at work (a click of mouse could bring up an Excel
spreadsheet). I could take them home on a disk and work on them
there. It was compact and required no volatile spirits.
The experience increased my appreciation of the computer as an
artistic platform and made me realize that I should continue my study
of art rather than learn more about swaps trading and derivatives. I
returned to RISD as a Masters student in painting. The first day in
my studio I stretched up a big canvas and went to work. At one point
I made a big red mark on it and immediately realized that it was a
mistake. In my mind I thought "Undo." Of course nothing happened. The
experience made me realize that although the computer lacked the
tactile feeling of most traditional media, it had other features that
were very powerful. I began to use the computer more and more and
today use it almost exclusively in my art.
Your book, The Computer in the Visual Arts, is a comprehensive
resource for artists and graphic designers seeking to understand the
concepts behind the software. It is now used as a textbook at the Art
Institute of Chicago, Pratt Institute and the Fashion Institute of
Technology. What other colleges are using it as a teaching reference?
Who else should be using it?
I know that classes at Otis College of Art, Purdue
University Main Campus, Georgia State University, Long Beach City
College and the University Of New Mexico are using it. I'm a little
biased, of course, but I think that all computer and design program
students should have this book on their shelves. It gives the big
picture -- how all the different types of software are related and
how the technology has been used in the visual arts over the last 30
years. The book does this in the context of art and art theory
instead of separating the technical and artistic. The computer is a
technically demanding medium and understanding the concepts makes it
a more powerful and expressive tool in the hands of artists and
designers. Although it has many textbook elements (exercises,
suggested readings, etc.), the book is appropriate for both
professional artists and amateurs who are using the computer to
create images. Artists and designers who were not trained on
computers are especially in need of the type of information in
The Computer in the Visual Arts.
Why did you write a textbook rather than a popular market book? Do
you have plans to follow up with a book for the popular market?
Aha -- I sort of started on this in the last answer.
The whole story is that I was approached by a textbook division of a
publishing company (not Addison Wesley) and asked to write the book.
I hadn't even thought of writing a book, and I really had no idea
what it would entail. I signed a contract before I had even written a
table of contents. When I began to work on the project, I realized
that I was in way over my head. It took me a year just to figure what
I wanted to cover in the book and several more to master the
technical portions well enough to be able to explain them clearly. I
wrote several drafts for this first company and then one day I
arrived at work to find a voice mail message from their editor
telling me that they were canceling my contract! I was stunned. They
didn't think anyone would adopt the book. It was a very discouraging
event and I almost gave up on the whole project. What kept me going
was all the artists who had agreed to have their work in the book.
There were dozens of people who had not only sent me slides and
files, but had spent hours on the phone or over email discussing
their work and their views on the field. I thought, I'll never be
able to face all these people if I don't publish this damn thing!
I was fortunate to be working for Andy van Dam, one of the authors
of the standard reference in the field of computer graphics,
Computer Graphics, Principles and Practice (Addison Wesley
Longman). He believed in my book and had been helping me work on it.
He sent the manuscript to Peter Gordon, a publishing partner at
Addison Wesley and he actually took it home and read it. At first
they weren't sure if they would do it because the division does
computer and engineering books, not art ones. But in the end Peter
and his colleagues took a leap of faith (for which I am very
grateful) and signed me on. Addison Wesley Longman has been terrific
to work with and the whole book-writing process became much more
pleasant, even fun, after I signed with them.
So, I had structured it as a textbook for the first company, and
then happened to hook up with a textbook division at AWL, so it came
out a textbook. If you take out the exercises and readings and remove
the numbering of the sections, it becomes much more like a trade
press book. I would definitely consider writing a "lite" version that
was for a more general audience, but the current book has a depth of
content that I think anyone serious abut this field will eventually
need.
The computer has indisputably become a highly utilized and
indispensable tool for graphic designers. Is there resistance to
embracing technology among fine artists and art aficionados? What are
some of the problems faced by artists using the computer as a
creative tool? What are some of the advantages to artists using the
computer as a tool?
There is still strong resistance to the use of the
computer in the arts, especially fine art. In the fields of
illustration and graphic design, the computer is much more common
than in fine artists' studios. As an example, I own a work by Richard
Rosenblum, who is an amazing artist. It is the only art work by an at
all famous artist I've ever purchased because it's the only one I've
been able to afford to. His sculptures probably go for many tens of
thousands, but his computer prints are in the $1,000 range. People
are afraid they'll fade or that he'll print a zillion of them
(actually he limits editions) or maybe galleries are afraid to put
too high a price on this untried new medium, especially given the
problems with the very non-archival nature of most computer printing.
But I think it's a great time to collect computer art. People should
rush out and buy this stuff before everyone realizes that it is way
undervalued.
Will computers some day take the place of traditional tools in
creating art? In a Washington Post article of June 9, 1999,
David Ignatius writes of "a gifted computer scientist named Ray
Kurzweil (who) has written a new book arguing that over the next 30
years, computers will progress to the point that their intelligence
will be indistinguishable from that of a human being." Will computers
some day take the place of artists in creating art?
Well, I don't know about his computer, but mine is
still incredibly stupid. I just hope that it doesn't crash while I'm
in the middle of writing this -- I'm not worried about it's creating
art without me. But seriously, I think that the computer will become
a basic medium that students will learn, like the pencil, charcoal,
the camera. For many designers it already takes the place of
traditional tools. I don't think it will displace all traditional
media, though, especially in the fine arts. There something about the
pleasure of using oil paint or pastels that one just doesn't get on
the computer. Right now the computer is a very young medium. History
will have to decide whether any great art works have even yet been
created with it.
How important are skills in traditional techniques to a computer
artist? There are sometimes tradeoffs in the quality of the final
deliverable created by graphic designers using computers as compared
to those working in traditional crafts. Take for example the typeset
of books. Although the computer in the hands of a highly skilled
designer can produce beautiful typeset, many designers lack either
the training or the time to use their software to its fullest
capacity to create what many of the traditional typesetters did so
well. There is compensation in the increased speed of production,
decreased specialization, and increased economic viability. What
tradeoffs might the artist face in creating art on the computer? When
is it preferable to use the computer rather than traditional
tools?
This is an interesting question because just this
evening I had to create a diagram for a presentation. I started off
trying to draw it in Photoshop. Even with a cordless,
pressure-sensitive stylus, though, I was finding it hard. I switched
to Illustrator hoping that more precise-looking and easily editable
lines would help. Finally I gave up, drew the thing with a pencil on
a small piece of paper and scanned it in. The pencil drawing took
about 10 minutes, while the fussing around with the computer programs
had already taken a good hour. There are still no really effective
programs for easy sketching. This is a research area for computer
graphics.
For the actual presentation, though, the computer is essential.
And while sketching isn't there yet, other aspects of the computer
make things possible that just can't be done with traditional media:
working with photographs, for example. The computer lets artists and
designers paint with photographs, rearranging the compositions,
controlling every bit of the image. This has changed the nature of
visual truth and will undoubtedly have a profound and lasting effect
on every culture that creates or consumes these images. The 3D world
is also a revolutionary area. Three-dimensional graphics software
lets artists and designers think rapidly and abstractly in 3D for the
first time in history.
Writing The Computer in the Visual Arts was an enormous
undertaking. What projects are you working on now?
It was a huge project and one that demanded sacrifices
from me and everyone around me. My current demanding multi-year
project is named Amelia! She was born in February and takes up pretty
much all of my free time (what there was of it). One of the
interesting things I am now working on is a research project to make
choosing and changing colors in graphics software easier and more
enjoyable. But mostly I hope to return to art making in the next few
years and put to use all the things I learned while writing the
book!!!

Shape Factory
©1997 Anne Morgan Spalter
©1999 Roxane Gilbert
ALL RIGHTS RESERVED. This article may not be
reproduced without permission from the author. E-mail
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Contact Anne Morgan Spalter
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